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Daniel Rice's avatar

Huh. This is super interesting and explains why (imho) Daggerheart has such and edge over Draw Steel.

Do you think RPGs could get around this by designing for 3 players?

Six ov Swords's avatar

This is fascinating to think about and apply to my current tables, each of which have Player 1 (me), Player 2 (my wife), a Player 3 and 2 "fourth players".

I'm currently in the middle of an experiment that hacks a bunch of cool dice mechanics from the Cortex engine into a 5e-esque chassis and it's a BIG lift in terms of, "Can I teach this game without having a full rulebook even written?"

This article convinces me that's actually a worthy experiment, because in some ways it forces me to approach everyone at the table as though they're "Player 4" and keep them hooked.

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