That’s what I try to get people to understand about TTRPGs that the rules aren’t rules in a traditional sense but a framework for how the players (including the GM) communicate with each other to create a collaborative story. Sure you could just improv it all but by establishing a framework you clearly define it as a medium and not just make believe. Rules in TTRPGs are more akin to the rules for art, music, and literature than to card or board games.
That’s what I try to get people to understand about TTRPGs that the rules aren’t rules in a traditional sense but a framework for how the players (including the GM) communicate with each other to create a collaborative story. Sure you could just improv it all but by establishing a framework you clearly define it as a medium and not just make believe. Rules in TTRPGs are more akin to the rules for art, music, and literature than to card or board games.